So player specific skills matter a lot more and change the matchup. His down aerial is considered the best spike in the game, having an extremely long duration of 20 frames and having sourspot hitboxes that still spike relatively powerfully. Situations where the situation completely flips just from a frame or two, so reads are even more important than reactions when it comes to a lot of these situations because you don’t have time to react, and there is always room to be perfect and change the situation without it being easy to be perfect to make it the same every time. Falco spins around in place at a downward angle. Didnt want to change it and be wrong though. Pillaring is SHFFLed dair -> shine -> SHFFLed dair -> shine. If youre near platforms, you can meet her with a midair shine -> waveland to continue the combo, and on battlefield and yoshis you can look to kill her off the top with a shine. It is not, that is a common misconception. Dair -> shine -> falling dair -> Uptilt leads to just about anything at low-mid s. If the Falco is a frame or two late both can get grabbed if the Marth is perfect.īecause there is no buffer on either of these instances, neither of you will be frame perfect 100% of the time. Talk:Falco Under techniques it says that the shine -> dair -> shine -> dair. I know it might seem like it's very easy but I just can't seem to get the shine out fast enough after hitting my dair. If the Marth is a frame or two late he can't grab either one. projectm So I'm trying to learn falco in PM and I'd like to dair into shine. Spacing, timing, lightshield amount vs normal shield vs powershield, stale move (lower damage = less stun but has to be very stale to do 3% less damage to lose 1 frame of stun I believe). But in reality in game and not just theory:ĭepends on a lot of factors. As other comments discussed your math was off by a frame.
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